﻿using System;
using Imaginecup.gameState.recycling.Object;
using Imaginecup.gameState.recycling.Observable;
namespace Imaginecup.recycling.Object
{
    public interface IPlayer
    {
        void AnimationChange(CharacterState nextKey);
        bool IsAnimationPlay();
        void JumpCharacter();
        bool IsOnGround();
        IMyObserver GetPet();
    }
}
